With over 25 years' experience in data acquisition from different sources, and hundreds of drivers to choose from, PcVue Solutions data acquisition layer (called also CIMWAY®) is the foundation of our real-time data infrastructure.
CIMWAY® offers a large range of scalable driver solutions for collecting data from automation devices. Communication is managed through a robust platform that supports a collection of standards drivers for Schneider Electric, Siemens, Rockwell, Mitsubishi, Wago,…. A driver development kit is also available for our customers to develop their own driver and obviously driver development is ongoing and new drivers are added continuously by our R&D team.
Depending on the version of PcVue compatibilitiy and prerequisites may change. Please check documentations (release notes, readme) available on the KB.

Drivers Fx Fire Team Port Devices Free

Drivers Fx Fire Team Port Devices List
FX Fire Team (1) IER (1) KoamTac Data Collector (1) LogicControls (1) Metrologic (1) Olympus (1) Ott-Jakob (1) Racepak (1) Silicon Chip (1) Synaptics (1) Tektronix (1) Tricubes Computers Sdn Bhd (1) USB-COM Driver (1) Matrox Electronic (1) hs (1) 2SE (1) AccessData (1) ATLAS Copco (1).

INTERFACE | DRIVER VERSION | |
S - Serial port | Mo - Molex O - OPC Server H - Hilscher adapter | Native - Integrated in PcVue Act - Activated on order |
Drivers Fx Fire Team Port Devices Download
- This application includes a driver that enables support for these devices and charging functions. Front (1) CFast 2.0 media card reader (1) SD 4.0 (UHS-II) media card reader (1) USB 3.1 Gen 1 (Type-A) port; Back (1) Thunderbolt 3 (USB Type-C) dedicated power delivery port supporting up to 60W.
- PC manufacturers may vary configurations yielding different results. All scores are an average of 3 runs with the same settings. Performance may vary based on use of latest drivers. RX-280 Testing done by AMD performance labs 1/21/19 on an Intel Core i7 7700k, 16GB DDR4 3000MHz, Radeon VII, Radeon RX Vega 64, AMD Driver 18.50 and Windows 10.
- Both squad and platoon leaders must be capable of operating as leaders of the dismount force when it is deployed. The requirement also exists to fight the vehicle with the dismount element aboard or deployed, as well as to furnish fire support for a single squad or in support of the entire BIFV platoon.
Drivers Fx Fire Team Port Devices For Sale
Manufacturer | Protocol/Equipment | Interface | Requirement | Version |
---|---|---|---|---|
ABB | SPA-BUS | S | Native | |
ALSTOM | ESP GEM 80 | S | Native | |
ALSTOM | ESP Gemlan-T TCP/IP | E | Native | |
ALSTOM | Ethernet SRTP | Mo | PCU2000ETH | |
ALSTOM | Ethernet SRTP for C80-75 & C80-35 | O | SW1000ETH | |
ALSTOM | Ethernet SRTP for C80-75 & C80-35 Time stamped | E | Native | |
ALSTOM | Nbus ASCII / RTU | Mo | PCI1000/2000/4000 PCU1000 | |
ALSTOM | SNP-X | Mo | PCI1000/2000/4000 PCU1000 | |
ALSTOM | SNP-X for C80-75 & C80-35 | O | SW1000SER | |
ALSTOM | Time stamped Nbus | O | SW1000SER | |
BACnet - ASHRAE | BACnet/IP client - BTL certified Profile B-AWS | E | Native - Act | |
BACnet - ASHRAE | BACnet/IP server - Profile B-ASC | E | ||
BECKHOFF | TwinCat over TCP/IP | E | TwinCat ADS | Native |
CERBERUS | CERLOOP | Mo | PCI1000/2000/4000 PCU1000 | |
CITILOG | IP-Citilog | E | Native | |
COMMEND SA | Commend OPC Server | O | ||
COMMEND SA | ICX | E | Native - Act | |
CROUZET | CBUS | S | Native | |
DNP USER GROUP | DNP3 Master station | E | Native - Act | |
ECHELON | LON | Mb | LCA Object Server | Native |
ECHELON | LON | E | NL220, LonMaker | Native |
EIB | OPC EIB | O | EIBA Server | |
ELSAG BAILEY | Data Link | Mo | PCI1000/2000/4000 PCU1000 | |
EMERSON | DeltaV (DCS) | O | DeltaV OPC Server | |
FISHER | ROC protocol for Roc 300 Series, FloBoss 407 & 500 Series | S | Native | |
GE FANUC | Ethernet SRTP | Mo | PCU2000ETH | |
GE FANUC | Ethernet SRTP for 90-70 & 90-30 Series Time stamped | E | Native | |
GE FANUC | SNP-X | Mo | PCI1000/2000/4000 PCU1000 | |
GE FANUC | SNP-X for 90-70 & 90-30 | O | SW1000SER or KEPServer | |
Generic | SQL driver | E | Native - Act | |
Generic GPS protocol | Standard NMEA supported (GPPPA,GPGLL,GPGSA,GPGSV,GPRMC,GPVTG) | S | Native | |
HILSCHER | MPI for Siemens S7-300 & S7-400 via Ethernet | H | Netlink Adapter for MPI | Native - Act |
HITACHI | EX8000 - MLC 8000 system | E | NB : Ethernet TCP/IP Client & UDP Server | Native |
HONEYWELL | HC9000 Ethernet | O | KEPServer | |
HONEYWELL | PLANTSCAPE/EXPERION (DCS) | O | Experion OPC Server | Native |
HONEYWELL | UDC Ethernet | O | KEPServer | |
HONEYWELL | UDC Serial | O | KEPServer | |
IEC | IEC 60870-5-104 Master | E | Native - Act | |
IEC | IEC 60870-5-104 Outstation | E | Native - Act | |
IEC | IEC 61850 Client - DNV-GL certified | E | Native - Act | |
JOHNSON CONTROLS | N2OPEN (Optomux) | O | NT9100 OPC Server | |
JOHNSON CONTROLS | Optomux N2 for DX9100 & DC9100 | S | DX & DC Series | Native |
JUMO | JUMO_ASCII | S | Native | |
JUMO | JUMO_JBUS | S | Native | |
KEPWARE | All supported protocols | O | For the complete list of supported protocols visit www.kepware.com | |
KERLINK | LoRa | E | Native - Act | |
KNX | E | Native - Act | ||
KROHNE | BM100 BUS | S | Native | |
KROHNE | BM100 PTP | S | Native | |
LANDIS&GYR | NRU/NRK | S | Nirmo gateway | Native |
LEGRAND / BTICINO | OpenSCS | E | Native | |
LSIS | IP-XGT | E | ||
MATRIX | PUP | S | Native | |
MATSUSHITA | Mewtocol | S | Native | |
MATSUSHITA | Mewtocol IP | E | Native | |
MICROSOFT | DDE client | N/S | Native | |
MITSUBISHI | FX 485 | S | Native | |
MITSUBISHI | FX-Series | S | Native | |
MITSUBISHI | Melsec A-Series | S | Native | |
MITSUBISHI | Melsec TCP/IP for A and Q Series | E | Native | |
MTT | ME1000 | E | RioTcplib.dll Librairy - Please contact MTT | |
MOELLER | SucomA | Mo | PCI1000/2000/4000 PCU1000 | |
MOELLER | SucomA | O | SW1000SER or KEPServer | |
MOLEX | All supported protocols | O | For the complete list of supported protocols visit www.molex.com (Network Interface Card) | |
MOXA | Moxa ioLogik - Support controllers in the E1200 & E2500 series | E | Native | |
MQTT | MQTT - Publisher | E | Native - Act | |
MQTT | MQTT - Subscriber | E | Native - Act | |
MULTITECH | LoRa | E | Native - Act | |
NAPAQ | XFLOW (RIO), TBC | O | DevIO OPC Server | |
NATIONAL INSTRUMENT | Optomux for FieldPoint and Compact FieldPoint | O | OPC FIELD POINT SERVER | |
ODVA | CIP | O | SW1000ETH or KEPServer | |
OMRON | All OMRON protocols | O | CX Server OPC or KEPServer | |
OMRON | FINS TCP | Mo | PCU2000ETH | |
OMRON | FINS TCP for OMRON C, CV and CS series | O | SW1000ETH | |
OMRON | SYSMAC-WAY | S | Native | |
OMRON | SYSMAC-WAY | Mo | PCI1000/2000/4000 | |
OPC Foundation | OPC-UA DA Server | N/S | Native - Act | |
OPC Foundation | OPC-UA DA Client | N/S | Native - Act | |
OPC Foundation | OPC-DA client | N/S | Native | |
OPC Foundation | OPC-DA Server | N/S | Native | |
OPC Foundation | OPC-XML DA client | N/S | Native | |
OPTO22 | Optomux | S | Johnson Controls DX 9100 | Native |
PERAX | P200,P400,P16 | O | DevIO | |
PERAX | Perax time stamped | S | ARLEQUIN Concentrator | Native |
PHOENIX CONTACT | InterBus S | O | InterBus OPC Server | |
PROFIBUS | All messaging FMS / DP / FDL / S5 / S7 / MPI | Mo | PCI1500PFB/2000PFB PCU1500PFB | |
PROFIBUS | S7 / MPI only | Mo | PCI1500S7 PCU1500S7 PCU1000PFB | |
QUADLOG | APACS M-BUS | O | APACS OPC Server | |
ROCKWELL AUTOMATION | All Allen Bradley protocols | O | RSLinx OEM or KEPServer | |
ROCKWELL AUTOMATION | DF1 | Mo | PCI1000/2000/4000 PCU1000 | |
ROCKWELL AUTOMATION | DF1 / DH+ / EtherNet/IP etc. | Mb/E/S | RSLinx OEM | Native |
ROCKWELL AUTOMATION | DF1 peer to peer for SLC500 Serie only | S | Native | |
ROCKWELL AUTOMATION | EtherNet/IP for PLC-5, SLC-500 and Logix 5000 | Mo | PCU2000ETH | |
ROCKWELL AUTOMATION | EtherNet/IP for Logix5000 access (CompactLogix, ControlLogix,DriveLogix and FlexLogix controllers) | E | Native - Act | |
SAIA BURGESS CONTROLS | Ether-S-Net | E | Native | |
SAIA BURGESS CONTROLS | S-Net | S | Native | |
SAUTER | NovaNet | S | Sauter OPC Server + ActiveX TimeTable | |
SCHNEIDER ELECTRIC | Ethway | Mo | PCU2000ETH | |
SCHNEIDER ELECTRIC | Modbus ASCII /RTU Slave Time stamped Modbus | Mo | PCI1000/2000/4000 PCU1000 | |
SCHNEIDER ELECTRIC | Modbus ASCII /RTU Slave Time stamped Modbus | O | SW1000SER | |
SCHNEIDER ELECTRIC | Modbus Master ASCII / RTU Time stamped Modbus | S | Native | |
SCHNEIDER ELECTRIC | Modbus+ | Mb | Native | |
SCHNEIDER ELECTRIC | Open Modbus TCP/IP Master Time stamped Modbus | E | Native | |
SCHNEIDER ELECTRIC | Open Modbus TCP/IP Slave | E | Native | |
SCHNEIDER ELECTRIC | Ethway | O | Schneider OFS OPC Server (time stamped not supported) | |
SCHNEIDER ELECTRIC | Uni-TE TCP/IP | Mo | PCU2000ETH | |
SCHNEIDER ELECTRIC | Uni-TE TCP/IP | O | SW1000ETH | |
SCHNEIDER ELECTRIC | Uni-TE TCP/IP | O | Schneider OFS OPC Server | |
SCHNEIDER ELECTRIC | Unitelway Slave | S | Client Slave | Native |
SCHNEIDER ELECTRIC | Unitelway Slave | Mo | PCI1000/2000/4000 PCU1000 | |
SCHNEIDER ELECTRIC | Unitelway Slave | O | SW1000SER | |
SCHNEIDER ELECTRIC | Unitelway Slave | O | Schneider OFS OPC Server | |
SIEMENS | 3964 / 3964R, RK512 messaging via CP524 / 525 | S | Native | |
SIEMENS | All messaging Profibus FMS / DP / FDL / MPI / PPI+ / PPI | Mo | PCI1500PFB/2000PFB PCU1500PFB | |
SIEMENS | AS511 | Mo | PCI1000/2000/4000 PCU1000 | |
SIEMENS | AS511 for S5 serie programming port | O | SW1000SER | |
SIEMENS | Industrial Ethernet ISO on TCP for S5 and TI | Mo | PCU2000ETH | |
SIEMENS | Industrial Ethernet ISO on TCP for S5 and TI | O | SW1000ETH (H1 not supported) | |
SIEMENS | Industrial Ethernet ISO on TCP for S7 | E | Native | |
SIEMENS | Industrial Ethernet TCP (Fetch / Write messaging) for S7-300 & 400 | E | Native | |
SIEMENS | S7 / MPI | H | Netlink (NL MPI, NT 40 MPI, NT50 MPI for ISO) | Native - Act |
SIEMENS | S7 PPI | E | Siemens USB/RS Multi-Master cable | |
SIEMENS | Sinec H1 | O | Simatic Net or Matrikon | |
SIEMENS | TI-Direct | Mo | PCI1000/2000/4000 PCU1000 | |
SIEMENS | TI-Direct for TI505 serie programming port | O | SW1000SER | |
SIEMENS Video | IP Camera with: CCIS1337-LP/CFVA-IP/CVVA-IP | O | SIEMENS MK8000 OPC Server | |
SIEMENS Video | SIMATRIX | O | SIEMENS MK8000 OPC Server | |
SIEMENS Video | SISTORE AX/CX/MX (NVS included)/MXpro/SX recorder (DVRs) | O | SIEMENS MK8000 OPC Server | |
SIEMENS Video | TELSCAN (Video Web Server) | O | SIEMENS MK8000 OPC Server | |
SIEMENS Access control | CerPass CC30 Controller (SiPass connection) | O | SIEMENS MK8000 OPC Server | |
SIEMENS Access control | SiPass | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | CC60 Gaz | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | CS11 AlgoRex | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | CS1115 | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | CZ10 | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | FS20 Sinteso/FS720 Cerberus PRO | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | STT11 CMSI | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | STT20 CMSI | O | SIEMENS MK8000 OPC Server | |
SIEMENS Fire Detection | STT2410 CMSI | O | SIEMENS MK8000 OPC Server | |
SIEMENS Intrusion detection | CS4 | O | SIEMENS MK8000 OPC Server | |
SIEMENS Intrusion detection | CS440 | O | SIEMENS MK8000 OPC Server | |
SIEMENS Intrusion detection | CS6 Guarto (NK822x configuration and connection) | O | SIEMENS MK8000 OPC Server | |
SIEMENS Intrusion detection | CZ12 | O | SIEMENS MK8000 OPC Server | |
SIEMENS Intrusion detection | SI410/420 | O | SIEMENS MK8000 OPC Server | |
SNMP | SNMP Manager V1, V2C and V3 | E | Native - Act | |
SNMP | SNMP Agent | E | Native - Act | |
SOFREL | S50, S500 | O | DevIO OPC Server | |
SOFREL | Sofbus-PC | S | CS100 Concentrator | Native |
SOFREL | Sofbus-PL, Lacbus-RTU, SMS for S500,LS,Box,S50 | O | Softrel OPC Server | |
TBOX | Semaphore LT50, LP300, CLASSIC | O | DevIO OPC Server | |
TREND | IQ2, IQ3 | O | DevIO OPC Server | |
TYCO | IP POSM | E | POSM XPro Video System | Native |
WAGO | Modbus ASCII / RTU | Please refer to the Schneider entry | ||
WAGO | OPEN COM (Open Modbus) | Please refer to the Schneider entry | ||
WAGO | Profibus FMS / DP / FDL | Please refer to the Siemens or Profibus entry | ||
WIT | TRS II | O | PC Pilot | |
WIT | TRS II for WIT Force, Clip, Easy, TwinY | O | DevIO OPC Server | |
YOKOGAWA | Ethernet TCP/IP for FA-M serie | E | Native | |
YOKOGAWA | Serial protocol for FA-M serie | S | Native | |
YOKOGAWA | STARDOM PLC | O | DAC OPC Server |
http://patches.ubi.com/brothers_in_arms/brothers_in_arms_retail_1.10_us_uk.exe (12.6Mb)
Starforce update is for the Direct2Drive version only. (North America)
http://patches.ubi.com/brothers_in_arms/brothers_in_arms_starforce_1.10_us_uk.exe (15.2Mb
This Readme file contains the most recent information and updates regarding Brothers in Arms, Road to Hill 30TM, for PC.
* Find your friends online playing Brothers In Arms.
* Join them instantly with 1 click.
* Chat with friends inside and outside Brothers In Arms.
* Xfire has over 1,500,000 registered users.
Install the Brothers In Arms skinned version of Xfire now? Yes
Ubisoft makes no warranties, statutory, express or implied, with respect to the installation of Xfire, its use or any proprietary rights thereto. In no event can Ubisoft be held liable for any direct, consequential, accidental, special ancillary or other damages arising out of the use or inability to use Xfire, as well as out of the ownership, proprietary rights thereto or poor functioning thereof, even if Ubisoft has been advised of the possibility of such damages.
Table of Contents
1. System Requirements
a. Minimum System Requirements
b. Multiplayer Requirements
c. Important Notes
2. Performance Options
a. Shadows
b. Reflections
c. Decals Limit
d. Grass Detail
e. Soft Lighting
f. Texture Detail
3. Play It On Ubi.com
4. MP Hints
5. Technical Support
6. Other
7. Addendum 1 - Version 1.02 updates
8. Addendum 2 - Version 1.03 updates
9. Addendum 3 – Version 1.10 updates
1. System Requirements
Minimum System Requirements:
• 100% Windows® 2000/XP compatible computer system (including compatible 32-bit drivers for DVD drive, video card, sound card and input devices)
• US version of Microsoft Windows® 2000/XP operating system
• Intel Pentium® III or AMD Athlon™1.0 GHz processor (2.5 GHz Pentium IV or AMD Athlon recommended)
• 512MB RAM (1 GB or more recommended)
• DVD drive
• 3 GB of uncompressed hard disk space for game files, plus 512MB for Windows® swap file.
• DirectX® 9.0c or higher (included on disc)
• 100% DirectX® 8.0 compatible 32MB video card and drivers (64 MB recommended)*
• 3-D Hardware Accelerator must support pixel shaders 1.0 or higher*
• 100% DirectX® 8.0 compatible sound card and drivers (EAX recommended)
• 100% Microsoft®-compatible mouse & keyboard
Multiplayer Requirements:
• Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
• Internet play requires a 100% Windows 2000/XP 56 Kbps modem or LAN connection (broadband with 64KBps upstream recommended)
* Brothers in Arms TM has been tested on many but not all of the major cards incorporating support for pixel shaders 1.0:
• ATI® Radeon 8500, 9600XT, 9600Pro, 9700Pro, A9800XT, AX800XT, x300SE, x800
• NVidia™ GeForce 4Ti, 4200, FX 5600, 5700, 5900, 5950, 6800, 6800GT
For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website at: http://support.ubi.com.
Important Notes:
In addition to the Minimum System Requirements for Brothers in ArmsTM, it is required that your system meet Microsoft’s requirements for your chosen operating system.
This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 2000/XP drivers (for DVD-ROM, video card, sound card and input devices.) Please refer to your hardware manufacturer for 100% Windows 2000/XP compliant drivers.
NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.
2. Performance Options
Shadows
• Projected – Highest level of detail, higher performance impact
• Blob – Medium level of detail, average performance impact
• Off – No Shadows, no negative impact on performance
Reflections
• True – Highest Quality reflections on water, higher performance impact
• Cube – Normal Quality reflections on water, normal performance impact
•
Decals Limit
• High – Decals used for maximum effect, higher performance impact
• Medium – Normal decal usage, normal performance impact
• Low – Low usage of decals, minimal performance impact
Grass Detail
• On – Normal foliage detail with some performance impact
• Off – No foliage detail with no negative impact on performance
Soft Lighting
• On – Soft lighting with some performance impact
• Off – No soft lighting with no negative impact on performance
Texture Detail
• High – High resolution textures with a significant performance impact
• Low – Low resolution textures with a normal performance impact
(Note: Many of the textures for Brother’s in Arms ® have high resolutions but come at a significant memory and performance cost. Select Low if your system is near the min spec and have most of the other options on high settings.)
3. Play It On Ubi.com™
Play it on Ubi.com™
Play Brothers In Arms: Road to Hill 30 online! Ubi.com is an Internet gaming community where you can create a permanent gamer identity, set up a friends lists with other players, see when they're online, and invite them to play.
Connecting to Ubi.com
Before you can use ubi.com, you need to connect your computer to the Internet and sign up for the ubi.com service. You can find more information about the ubi.com service at www.ubi.com.
After reading and accepting the User Agreement, enter your ubi.com account name and password. Click the Save Password option if you want the game to remember your password. Validate the Auto-Login option to automatically log in to the game using this ubi.com account. Use the New Profile and Account Management options to create a new account or to change your current account settings.
Note: You may encounter some trouble connecting to ubi.com if you're using a firewall on your computer. Here are the ports you'll have to open to play on ubi.com:
[TCP] 40000-43000 included
[UDP] 44000 inbound-outbound
[UDP] 45000 inbound-outbound
[UDP] 45001 inbound-outbound
4. Multiplayer Hints
• Press and hold the Switch Team/Fall-In key (by default bound to SHIFT) to call in reinforcements if you have lost all of your squad mates. Every fire team that enters the battlefield uses one reinforcement. If your teammate leaves the battle before it is over, you will receive his unused reinforcements.
• Use the situational awareness view to help track enemy movements, but remember that the multiplayer game doesn’t pause when you are in SA view. Your teammate and his fire team are always visible to you - use this to coordinate your attacks.
• When you are killed, you can cycle through candidates to Field Promote a surviving soldier to the new squad leader.
• The yellow arrows on the compass indicate destination objectives. The orange arrows on the compass indicate item objectives. The grey arrows on the compass indicate possible item objectives that haven't been discovered yet.
• Watch the Mission Timer in the upper left hand corner – it will start flashing when there is only one minute left to complete your objectives.
• If your fire team becomes suppressed, issue a fire command to rally them out of it.
• Signs designate team insertion areas. You can not enter an enemy team's insertion area.
5. Technical Support
TECHNICAL SUPPORT
Before contacting Ubisoft’s Technical Support Department, please first read through the manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game’s release.
Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:
• Complete product title (including version number).
• Exact error message reported (if applicable) and a brief description of the problem you’re encountering.
• Processor speed and manufacturer.
• Amount of RAM.
• Operating system.
• Video card that you are using and amount of RAM it has.
• Maker and speed of your CD-ROM or DVD-ROM drive.
• Type of sound card you are using.
Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems: http://support.ubi.com.
Contact Us by webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days.
Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778 (for our customers in Quebec, we provide French language support at (866) 824-6515). Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am–9 pm Eastern Time (French language support available from 7 am –4 pm EST). While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days.
Contact Us by Standard Mail: If all else fails you can write to us at:
Ubisoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560
Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative
6. Other
Brothers in Arms® Road to Hill 30 TM is the first game in the Brother’s in Arms® game series by Gearbox Software®. Look for future titles in this series. Brother’s in Arms® is also available PlayStation®2 and Xbox®. The PlayStation®2 and Xbox® versions of Brothers In Arms Road to Hill 30 also support split screen as well as online multiplayer game modes.
7. Addendum 1 - Version 1.02 updates
Version 1.02 of Brothers in Arms is a release day update to enhance various aspects of Ubi.com online matchmaking support. Future updates will be documented in this readme with more specific details on enhancements and fixes.
8. Addendum 2 - Version 1.03 updates
- Added player kick feature to the MP lobby. Syntax: /kick <name>
- Added 'player quit' message to multiplayer
- Added in-game screenshot functionality, bound to function key F9
- Added functionality to update profiles when changing localized versions
- Improved general performance and stability
- Improved Ubisoft game service performance and stability
- Implemented 24 character limit on server names
- Updated profiles to include performance options
- Updated karma physics to prevent potential issues with certain AMD CPUs
- Debriefing lobby chat line clamped to 399 characters
- Fixed MP debriefing client freeze during extended play sessions
- Included game service registry entries in uninstaller
- Game displays correct error when second CD key is detected online
9. Addendum 3 - Version 1.10 updates
- Fix for mouse clicks activating menu items under movies
- Submachine guns now play stereo sounds in multiplayer
- Updated OpenAL .dll
- Added new audio options
- Fix player slot changes not properly updating while a client is viewing a menu on top of the lobby
- Fix improper formatting of message of the day and ESRB text boxes.
- Implemented robust mutator support, including a menu to select mutators and a multiplayer screen to show server mutators.
© 2005 Gearbox Software, LLC.All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Road to Hill 30 is a trademark of Gearbox Software and used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.
