Drivers Fx Fire Team Port Devices



Devices

With over 25 years' experience in data acquisition from different sources, and hundreds of drivers to choose from, PcVue Solutions data acquisition layer (called also CIMWAY®) is the foundation of our real-time data infrastructure.
CIMWAY® offers a large range of scalable driver solutions for collecting data from automation devices. Communication is managed through a robust platform that supports a collection of standards drivers for Schneider Electric, Siemens, Rockwell, Mitsubishi, Wago,…. A driver development kit is also available for our customers to develop their own driver and obviously driver development is ongoing and new drivers are added continuously by our R&D team.

Depending on the version of PcVue compatibilitiy and prerequisites may change. Please check documentations (release notes, readme) available on the KB.

Devices

Drivers Fx Fire Team Port Devices Free

Devices

Drivers Fx Fire Team Port Devices List

FX Fire Team (1) IER (1) KoamTac Data Collector (1) LogicControls (1) Metrologic (1) Olympus (1) Ott-Jakob (1) Racepak (1) Silicon Chip (1) Synaptics (1) Tektronix (1) Tricubes Computers Sdn Bhd (1) USB-COM Driver (1) Matrox Electronic (1) hs (1) 2SE (1) AccessData (1) ATLAS Copco (1).

Port
INTERFACEDRIVER VERSION

S - Serial port
E - Ethernet port
Mb - Manufacturer board
N/S - Not Significant

Mo - Molex
O - OPC Server
H - Hilscher adapter
Native - Integrated in PcVue
Act - Activated on order

Drivers Fx Fire Team Port Devices Download

  • This application includes a driver that enables support for these devices and charging functions. Front (1) CFast 2.0 media card reader (1) SD 4.0 (UHS-II) media card reader (1) USB 3.1 Gen 1 (Type-A) port; Back (1) Thunderbolt 3 (USB Type-C) dedicated power delivery port supporting up to 60W.
  • PC manufacturers may vary configurations yielding different results. All scores are an average of 3 runs with the same settings. Performance may vary based on use of latest drivers. RX-280 Testing done by AMD performance labs 1/21/19 on an Intel Core i7 7700k, 16GB DDR4 3000MHz, Radeon VII, Radeon RX Vega 64, AMD Driver 18.50 and Windows 10.
  • Both squad and platoon leaders must be capable of operating as leaders of the dismount force when it is deployed. The requirement also exists to fight the vehicle with the dismount element aboard or deployed, as well as to furnish fire support for a single squad or in support of the entire BIFV platoon.

Drivers Fx Fire Team Port Devices For Sale

ManufacturerProtocol/EquipmentInterfaceRequirementVersion
ABBSPA-BUSSNative
ALSTOMESP GEM 80SNative
ALSTOMESP Gemlan-T TCP/IPENative
ALSTOMEthernet SRTPMoPCU2000ETH
ALSTOMEthernet SRTP for C80-75 & C80-35OSW1000ETH
ALSTOMEthernet SRTP for C80-75 & C80-35 Time stampedENative
ALSTOMNbus ASCII / RTUMoPCI1000/2000/4000 PCU1000
ALSTOMSNP-XMoPCI1000/2000/4000 PCU1000
ALSTOMSNP-X for C80-75 & C80-35OSW1000SER
ALSTOMTime stamped NbusOSW1000SER
BACnet - ASHRAEBACnet/IP client - BTL certified Profile B-AWSENative - Act
BACnet - ASHRAEBACnet/IP server - Profile B-ASCE
BECKHOFFTwinCat over TCP/IPETwinCat ADSNative
CERBERUSCERLOOPMoPCI1000/2000/4000 PCU1000
CITILOGIP-CitilogENative
COMMEND SACommend OPC ServerO
COMMEND SAICXENative - Act
CROUZETCBUSSNative
DNP USER GROUPDNP3 Master stationENative - Act
ECHELONLONMbLCA Object ServerNative
ECHELONLONENL220, LonMakerNative
EIBOPC EIBOEIBA Server
ELSAG BAILEYData LinkMoPCI1000/2000/4000 PCU1000
EMERSONDeltaV (DCS)ODeltaV OPC Server
FISHERROC protocol for Roc 300 Series, FloBoss 407 & 500 SeriesSNative
GE FANUCEthernet SRTPMoPCU2000ETH
GE FANUCEthernet SRTP for 90-70 & 90-30 Series Time stampedENative
GE FANUCSNP-XMoPCI1000/2000/4000 PCU1000
GE FANUCSNP-X for 90-70 & 90-30OSW1000SER or KEPServer
GenericSQL driverENative - Act
Generic GPS protocolStandard NMEA supported (GPPPA,GPGLL,GPGSA,GPGSV,GPRMC,GPVTG)SNative
HILSCHERMPI for Siemens S7-300 & S7-400 via EthernetHNetlink Adapter for MPINative - Act
HITACHIEX8000 - MLC 8000 systemENB : Ethernet TCP/IP Client & UDP ServerNative
HONEYWELLHC9000 EthernetOKEPServer
HONEYWELLPLANTSCAPE/EXPERION (DCS)OExperion OPC ServerNative
HONEYWELLUDC EthernetOKEPServer
HONEYWELLUDC SerialOKEPServer
IECIEC 60870-5-104 MasterENative - Act
IECIEC 60870-5-104 OutstationENative - Act
IECIEC 61850 Client - DNV-GL certifiedENative - Act
JOHNSON CONTROLSN2OPEN (Optomux)ONT9100 OPC Server
JOHNSON CONTROLSOptomux N2 for DX9100 & DC9100SDX & DC SeriesNative
JUMOJUMO_ASCIISNative
JUMOJUMO_JBUSSNative
KEPWAREAll supported protocolsOFor the complete list of supported protocols visit www.kepware.com
KERLINKLoRaENative - Act
KNXENative - Act
KROHNEBM100 BUSSNative
KROHNEBM100 PTPSNative
LANDIS&GYRNRU/NRKSNirmo gatewayNative
LEGRAND / BTICINOOpenSCSENative
LSISIP-XGTE
MATRIXPUPSNative
MATSUSHITAMewtocolSNative
MATSUSHITAMewtocol IPENative
MICROSOFTDDE clientN/SNative
MITSUBISHIFX 485SNative
MITSUBISHIFX-SeriesSNative
MITSUBISHIMelsec A-SeriesSNative
MITSUBISHIMelsec TCP/IP for A and Q SeriesENative
MTTME1000ERioTcplib.dll Librairy - Please contact MTT
MOELLERSucomAMoPCI1000/2000/4000 PCU1000
MOELLERSucomAOSW1000SER or KEPServer
MOLEXAll supported protocolsOFor the complete list of supported protocols visit www.molex.com (Network Interface Card)
MOXAMoxa ioLogik - Support controllers in the E1200 & E2500 seriesENative
MQTTMQTT - PublisherENative - Act
MQTTMQTT - SubscriberENative - Act
MULTITECHLoRaENative - Act
NAPAQXFLOW (RIO), TBCODevIO OPC Server
NATIONAL INSTRUMENTOptomux for FieldPoint and Compact FieldPointOOPC FIELD POINT SERVER
ODVACIPOSW1000ETH or KEPServer
OMRONAll OMRON protocolsOCX Server OPC or KEPServer
OMRONFINS TCPMoPCU2000ETH
OMRONFINS TCP for OMRON C, CV and CS seriesOSW1000ETH
OMRONSYSMAC-WAYSNative
OMRONSYSMAC-WAYMoPCI1000/2000/4000
OPC FoundationOPC-UA DA ServerN/SNative - Act
OPC FoundationOPC-UA DA ClientN/SNative - Act
OPC FoundationOPC-DA clientN/SNative
OPC FoundationOPC-DA ServerN/SNative
OPC FoundationOPC-XML DA clientN/SNative
OPTO22OptomuxSJohnson Controls DX 9100Native
PERAXP200,P400,P16ODevIO
PERAXPerax time stampedSARLEQUIN ConcentratorNative
PHOENIX CONTACTInterBus SOInterBus OPC Server
PROFIBUSAll messaging FMS / DP / FDL / S5 / S7 / MPIMoPCI1500PFB/2000PFB PCU1500PFB
PROFIBUSS7 / MPI onlyMoPCI1500S7 PCU1500S7 PCU1000PFB
QUADLOGAPACS M-BUSOAPACS OPC Server
ROCKWELL AUTOMATIONAll Allen Bradley protocolsORSLinx OEM or KEPServer
ROCKWELL AUTOMATIONDF1MoPCI1000/2000/4000 PCU1000
ROCKWELL AUTOMATIONDF1 / DH+ / EtherNet/IP etc.Mb/E/SRSLinx OEMNative
ROCKWELL AUTOMATIONDF1 peer to peer for SLC500 Serie onlySNative
ROCKWELL AUTOMATIONEtherNet/IP for PLC-5, SLC-500 and Logix 5000MoPCU2000ETH
ROCKWELL AUTOMATIONEtherNet/IP for Logix5000 access (CompactLogix, ControlLogix,DriveLogix and FlexLogix controllers)ENative - Act
SAIA BURGESS CONTROLSEther-S-NetENative
SAIA BURGESS CONTROLSS-NetSNative
SAUTERNovaNetSSauter OPC Server + ActiveX TimeTable
SCHNEIDER ELECTRICEthwayMoPCU2000ETH
SCHNEIDER ELECTRICModbus ASCII /RTU Slave Time stamped ModbusMoPCI1000/2000/4000 PCU1000
SCHNEIDER ELECTRICModbus ASCII /RTU Slave Time stamped ModbusOSW1000SER
SCHNEIDER ELECTRICModbus Master ASCII / RTU Time stamped ModbusSNative
SCHNEIDER ELECTRICModbus+MbNative
SCHNEIDER ELECTRICOpen Modbus TCP/IP Master Time stamped ModbusENative
SCHNEIDER ELECTRICOpen Modbus TCP/IP SlaveENative
SCHNEIDER ELECTRICEthwayOSchneider OFS OPC Server (time stamped not supported)
SCHNEIDER ELECTRICUni-TE TCP/IPMoPCU2000ETH
SCHNEIDER ELECTRICUni-TE TCP/IPOSW1000ETH
SCHNEIDER ELECTRICUni-TE TCP/IPOSchneider OFS OPC Server
SCHNEIDER ELECTRICUnitelway SlaveSClient SlaveNative
SCHNEIDER ELECTRICUnitelway SlaveMoPCI1000/2000/4000 PCU1000
SCHNEIDER ELECTRICUnitelway SlaveOSW1000SER
SCHNEIDER ELECTRICUnitelway SlaveOSchneider OFS OPC Server
SIEMENS3964 / 3964R, RK512 messaging via CP524 / 525SNative
SIEMENSAll messaging Profibus FMS / DP / FDL / MPI / PPI+ / PPIMoPCI1500PFB/2000PFB PCU1500PFB
SIEMENSAS511MoPCI1000/2000/4000 PCU1000
SIEMENSAS511 for S5 serie programming portOSW1000SER
SIEMENSIndustrial Ethernet ISO on TCP for S5 and TIMoPCU2000ETH
SIEMENSIndustrial Ethernet ISO on TCP for S5 and TIOSW1000ETH (H1 not supported)
SIEMENSIndustrial Ethernet ISO on TCP for S7ENative
SIEMENSIndustrial Ethernet TCP (Fetch / Write messaging) for S7-300 & 400ENative
SIEMENSS7 / MPIHNetlink (NL MPI, NT 40 MPI, NT50 MPI for ISO)Native - Act
SIEMENSS7 PPIESiemens USB/RS Multi-Master cable
SIEMENSSinec H1OSimatic Net or Matrikon
SIEMENSTI-DirectMoPCI1000/2000/4000 PCU1000
SIEMENSTI-Direct for TI505 serie programming portOSW1000SER
SIEMENS VideoIP Camera with: CCIS1337-LP/CFVA-IP/CVVA-IPOSIEMENS MK8000 OPC Server
SIEMENS VideoSIMATRIXOSIEMENS MK8000 OPC Server
SIEMENS VideoSISTORE AX/CX/MX (NVS included)/MXpro/SX recorder (DVRs)OSIEMENS MK8000 OPC Server
SIEMENS VideoTELSCAN (Video Web Server)OSIEMENS MK8000 OPC Server
SIEMENS Access controlCerPass CC30 Controller (SiPass connection)OSIEMENS MK8000 OPC Server
SIEMENS Access controlSiPassOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionCC60 GazOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionCS11 AlgoRexOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionCS1115OSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionCZ10OSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionFS20 Sinteso/FS720 Cerberus PROOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionSTT11 CMSIOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionSTT20 CMSIOSIEMENS MK8000 OPC Server
SIEMENS Fire DetectionSTT2410 CMSIOSIEMENS MK8000 OPC Server
SIEMENS Intrusion detectionCS4OSIEMENS MK8000 OPC Server
SIEMENS Intrusion detectionCS440OSIEMENS MK8000 OPC Server
SIEMENS Intrusion detectionCS6 Guarto (NK822x configuration and connection)OSIEMENS MK8000 OPC Server
SIEMENS Intrusion detectionCZ12OSIEMENS MK8000 OPC Server
SIEMENS Intrusion detectionSI410/420OSIEMENS MK8000 OPC Server
SNMPSNMP Manager V1, V2C and V3ENative - Act
SNMPSNMP AgentENative - Act
SOFRELS50, S500ODevIO OPC Server
SOFRELSofbus-PCSCS100 ConcentratorNative
SOFRELSofbus-PL, Lacbus-RTU, SMS for S500,LS,Box,S50OSoftrel OPC Server
TBOXSemaphore LT50, LP300, CLASSICODevIO OPC Server
TRENDIQ2, IQ3ODevIO OPC Server
TYCOIP POSMEPOSM XPro Video SystemNative
WAGOModbus ASCII / RTUPlease refer to the Schneider entry
WAGOOPEN COM (Open Modbus)Please refer to the Schneider entry
WAGOProfibus FMS / DP / FDLPlease refer to the Siemens or Profibus entry
WITTRS IIOPC Pilot
WITTRS II for WIT Force, Clip, Easy, TwinYODevIO OPC Server
YOKOGAWAEthernet TCP/IP for FA-M serieENative
YOKOGAWASerial protocol for FA-M serieSNative
YOKOGAWASTARDOM PLCODAC OPC Server
Please go to the url's below to download this 1.10 update. The read me file below has information regarding the contents.
http://patches.ubi.com/brothers_in_arms/brothers_in_arms_retail_1.10_us_uk.exe (12.6Mb)
Starforce update is for the Direct2Drive version only. (North America)
http://patches.ubi.com/brothers_in_arms/brothers_in_arms_starforce_1.10_us_uk.exe (15.2Mb
This Readme file contains the most recent information and updates regarding Brothers in Arms, Road to Hill 30TM, for PC.
* Find your friends online playing Brothers In Arms.
* Join them instantly with 1 click.
* Chat with friends inside and outside Brothers In Arms.
* Xfire has over 1,500,000 registered users.
Install the Brothers In Arms skinned version of Xfire now? Yes
Ubisoft makes no warranties, statutory, express or implied, with respect to the installation of Xfire, its use or any proprietary rights thereto. In no event can Ubisoft be held liable for any direct, consequential, accidental, special ancillary or other damages arising out of the use or inability to use Xfire, as well as out of the ownership, proprietary rights thereto or poor functioning thereof, even if Ubisoft has been advised of the possibility of such damages.
Table of Contents
1. System Requirements
a. Minimum System Requirements
b. Multiplayer Requirements
c. Important Notes
2. Performance Options
a. Shadows
b. Reflections
c. Decals Limit
d. Grass Detail
e. Soft Lighting
f. Texture Detail
3. Play It On Ubi.com
4. MP Hints
5. Technical Support
6. Other
7. Addendum 1 - Version 1.02 updates
8. Addendum 2 - Version 1.03 updates
9. Addendum 3 – Version 1.10 updates
1. System Requirements
Minimum System Requirements:
• 100% Windows® 2000/XP compatible computer system (including compatible 32-bit drivers for DVD drive, video card, sound card and input devices)
• US version of Microsoft Windows® 2000/XP operating system
• Intel Pentium® III or AMD Athlon™1.0 GHz processor (2.5 GHz Pentium IV or AMD Athlon recommended)
• 512MB RAM (1 GB or more recommended)
• DVD drive
• 3 GB of uncompressed hard disk space for game files, plus 512MB for Windows® swap file.
• DirectX® 9.0c or higher (included on disc)
• 100% DirectX® 8.0 compatible 32MB video card and drivers (64 MB recommended)*
• 3-D Hardware Accelerator must support pixel shaders 1.0 or higher*
• 100% DirectX® 8.0 compatible sound card and drivers (EAX recommended)
• 100% Microsoft®-compatible mouse & keyboard
Multiplayer Requirements:
• Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported
• Internet play requires a 100% Windows 2000/XP 56 Kbps modem or LAN connection (broadband with 64KBps upstream recommended)
* Brothers in Arms TM has been tested on many but not all of the major cards incorporating support for pixel shaders 1.0:
• ATI® Radeon 8500, 9600XT, 9600Pro, 9700Pro, A9800XT, AX800XT, x300SE, x800
• NVidia™ GeForce 4Ti, 4200, FX 5600, 5700, 5900, 5950, 6800, 6800GT
For an up-to-date list of supported chipsets, please visit the FAQ for this game on our support website at: http://support.ubi.com.
Important Notes:
In addition to the Minimum System Requirements for Brothers in ArmsTM, it is required that your system meet Microsoft’s requirements for your chosen operating system.
This product uses Microsoft DirectX technology, which requires your system to have the latest Windows 2000/XP drivers (for DVD-ROM, video card, sound card and input devices.) Please refer to your hardware manufacturer for 100% Windows 2000/XP compliant drivers.
NOTICE: This game contains technology intended to prevent copying that may conflict with some CD-RW, DVD-RW, and virtual drives.
2. Performance Options
Shadows
• Projected – Highest level of detail, higher performance impact
• Blob – Medium level of detail, average performance impact
• Off – No Shadows, no negative impact on performance
Reflections
• True – Highest Quality reflections on water, higher performance impact
• Cube – Normal Quality reflections on water, normal performance impact

Decals Limit
• High – Decals used for maximum effect, higher performance impact
• Medium – Normal decal usage, normal performance impact
• Low – Low usage of decals, minimal performance impact
Grass Detail
• On – Normal foliage detail with some performance impact
• Off – No foliage detail with no negative impact on performance
Soft Lighting
• On – Soft lighting with some performance impact
• Off – No soft lighting with no negative impact on performance
Texture Detail
• High – High resolution textures with a significant performance impact
• Low – Low resolution textures with a normal performance impact
(Note: Many of the textures for Brother’s in Arms ® have high resolutions but come at a significant memory and performance cost. Select Low if your system is near the min spec and have most of the other options on high settings.)
3. Play It On Ubi.com™
Play it on Ubi.com™
Play Brothers In Arms: Road to Hill 30 online! Ubi.com is an Internet gaming community where you can create a permanent gamer identity, set up a friends lists with other players, see when they're online, and invite them to play.
Connecting to Ubi.com
Before you can use ubi.com, you need to connect your computer to the Internet and sign up for the ubi.com service. You can find more information about the ubi.com service at www.ubi.com.
After reading and accepting the User Agreement, enter your ubi.com account name and password. Click the Save Password option if you want the game to remember your password. Validate the Auto-Login option to automatically log in to the game using this ubi.com account. Use the New Profile and Account Management options to create a new account or to change your current account settings.
Note: You may encounter some trouble connecting to ubi.com if you're using a firewall on your computer. Here are the ports you'll have to open to play on ubi.com:
[TCP] 40000-43000 included
[UDP] 44000 inbound-outbound
[UDP] 45000 inbound-outbound
[UDP] 45001 inbound-outbound
4. Multiplayer Hints
• Press and hold the Switch Team/Fall-In key (by default bound to SHIFT) to call in reinforcements if you have lost all of your squad mates. Every fire team that enters the battlefield uses one reinforcement. If your teammate leaves the battle before it is over, you will receive his unused reinforcements.
• Use the situational awareness view to help track enemy movements, but remember that the multiplayer game doesn’t pause when you are in SA view. Your teammate and his fire team are always visible to you - use this to coordinate your attacks.
• When you are killed, you can cycle through candidates to Field Promote a surviving soldier to the new squad leader.
• The yellow arrows on the compass indicate destination objectives. The orange arrows on the compass indicate item objectives. The grey arrows on the compass indicate possible item objectives that haven't been discovered yet.
• Watch the Mission Timer in the upper left hand corner – it will start flashing when there is only one minute left to complete your objectives.
• If your fire team becomes suppressed, issue a fire command to rally them out of it.
• Signs designate team insertion areas. You can not enter an enemy team's insertion area.
5. Technical Support
TECHNICAL SUPPORT
Before contacting Ubisoft’s Technical Support Department, please first read through the manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support.ubi.com. Here you will find the most recently updated information since the game’s release.
Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.
Whenever you contact the Technical Support Department, please include the following information or have it available if you are calling:
• Complete product title (including version number).
• Exact error message reported (if applicable) and a brief description of the problem you’re encountering.
• Processor speed and manufacturer.
• Amount of RAM.
• Operating system.
• Video card that you are using and amount of RAM it has.
• Maker and speed of your CD-ROM or DVD-ROM drive.
• Type of sound card you are using.
Support Over the Internet: This is the best way to find answers to common issues seen with our games. Our Frequently Asked Questions list is available 24 hours a day, 7 days a week and contains the most up-to-date Technical Support information available, including patches that can be downloaded free of charge. We update the Support pages on a daily basis, so please check here first for solutions to your problems: http://support.ubi.com.
Contact Us by webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. However, we do provide something better, webmail. By taking your questions directly through our website, we have completely eliminated all spam contacts. As a result, we are able to respond to your questions much more quickly than we could through standard email. To send us a webmail simply log into our site at http://support.ubi.com. From this site, you will be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions (FAQ), search our database of known problems and solutions, and send in a request for personal assistance from a Technical Support representative by using the Ask a Question feature on the Frequently Asked Questions page. Most webmail contacts are responded to within two business days.
Contact Us by Phone: You can also contact us by phone by calling (919) 460-9778 (for our customers in Quebec, we provide French language support at (866) 824-6515). Please note that this number is for technical assistance only. No gameplay hints or tips are given over the Technical Support line. When calling our Technical Support line, please make sure you are in front of your computer and have all of the necessary information listed above at hand. Be advised that our Technical Support representatives are available to help you Monday through Friday from 9 am–9 pm Eastern Time (French language support available from 7 am –4 pm EST). While we do not charge for technical support, normal long distance charges apply. To avoid long distance charges, or to contact a support representative directly after these hours, please feel free to browse our Frequently Asked Questions lists or to send us a webmail. Webmail questions usually receive a response within two business days.
Contact Us by Standard Mail: If all else fails you can write to us at:
Ubisoft Technical Support • 3200 Gateway Centre Blvd. • Suite 100 • Morrisville, NC 27560
Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. If you have a damaged or scratched CD, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative
6. Other
Brothers in Arms® Road to Hill 30 TM is the first game in the Brother’s in Arms® game series by Gearbox Software®. Look for future titles in this series. Brother’s in Arms® is also available PlayStation®2 and Xbox®. The PlayStation®2 and Xbox® versions of Brothers In Arms Road to Hill 30 also support split screen as well as online multiplayer game modes.
7. Addendum 1 - Version 1.02 updates
Version 1.02 of Brothers in Arms is a release day update to enhance various aspects of Ubi.com online matchmaking support. Future updates will be documented in this readme with more specific details on enhancements and fixes.
8. Addendum 2 - Version 1.03 updates
- Added player kick feature to the MP lobby. Syntax: /kick <name>
- Added 'player quit' message to multiplayer
- Added in-game screenshot functionality, bound to function key F9
- Added functionality to update profiles when changing localized versions
- Improved general performance and stability
- Improved Ubisoft game service performance and stability
- Implemented 24 character limit on server names
- Updated profiles to include performance options
- Updated karma physics to prevent potential issues with certain AMD CPUs
- Debriefing lobby chat line clamped to 399 characters
- Fixed MP debriefing client freeze during extended play sessions
- Included game service registry entries in uninstaller
- Game displays correct error when second CD key is detected online
9. Addendum 3 - Version 1.10 updates
- Fix for mouse clicks activating menu items under movies
- Submachine guns now play stereo sounds in multiplayer
- Updated OpenAL .dll
- Added new audio options
- Fix player slot changes not properly updating while a client is viewing a menu on top of the lobby
- Fix improper formatting of message of the day and ESRB text boxes.
- Implemented robust mutator support, including a menu to select mutators and a multiplayer screen to show server mutators.
© 2005 Gearbox Software, LLC.All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Gearbox Software, LLC. Brothers In Arms Road to Hill 30 is a trademark of Gearbox Software and used under license. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC.




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